top of page

Five night  at freddys 
( 1,2,3,4)

See fnaf games and know the story of each game 

ss_2131f7800c41aa70e44884e9e5248fec3b96db41.1920x1080.jpg

Five nights at freddy 1 ( 2014 )

The player controls Mike Schmidt, who has signed up for position as a night security officer at a family pizza restaurant called "Freddy Fazbear's Pizza 

A voicemail message from Mike's predecessor nicknamed "Phone Guy", plays each night, in which the employee tells Mike about different aspects of the history of the restaurant. Phone Guy explains that the restaurant's four animatronic characters – Freddy Fazbear, Bonnie, Chica and Foxy – become mobile at night due to their servomotors locking up if they are left off for too long. He warns Mike that if one of the animatronics encounters a human after hours, it will mistake them for an animatronic endoskeleton without a costume and will stuff them into a spare mechanical Freddy Fazbear costume, killing the person in the process.

Throughout gameplay, the player is indirectly told about disturbing incidents that occurred in the restaurant's history. A voice message mentions "The Bite of '87", an incident which is implied to have led to the loss of a person's frontal lobe and forced animatronic mobility during the day to be prohibited. and tells that it was closed due to murder of 5 children .

ss_2131f7800c41aa70e44884e9e5248fec3b96db41.1920x1080.jpg
community_image_1418651893.png

Five nights at freddys 2

The player assumes the role of Jeremy Fitzgerald, a security guard at a new Freddy Fazbear's Pizza location. An employee nicknamed "Phone Guy" calls Jeremy on the office phone each night to provide advice and information about the franchise's backstory.Phone Guy explains that the restaurant's animatronics feature facial recognition software connected to a criminal database, with the purpose of protecting children from potential harm. Despite these features, the robots were not programmed with a proper night mode; When they detect silence, they seek out the nearest source of noise to find people to entertain, which happens to be Jeremy's office. The voice from the phone also explains that a number of 'older' animatronics are kept onsite for spare parts.

As the game progresses, the Phone Guy rumors surrounding the restaurant, and later reveals it to be the subject of a police investigation. Atari-styled minigames provide insight into the restaurant's troubled past, implying that it was the site of the murder of multiple children by a nameless individual represented by a purple figure. On the game's fifth night, Jeremy is informed by Phone Guy that the restaurant has been put on lockdown due to an unspecified event, to make sure no employees, present or former, can enter or leave. He also mentions that the restaurant's daytime security has a vacancy, and Jeremy may be promoted to it. Jeremy receives a check at the end of the fifth night, dated November 1987, revealing that the game is a prequel to the first installment.

c3555a3159ba9070a3577487fcf1bbde.jpeg

Five nights at freddys 3

The player assumes the role of a newly-hired employee at Fazbear's Fright, a horror-themed attraction inspired by Freddy Fazbear's Pizza, the family restaurant that closed thirty years prior. During the week before the attraction's official opening, the employee must watch over the facility from a security office each night from 12 a.m. to 6 a.m., using a network of surveillance cameras placed in rooms and air vents. They must monitor the status of three operating systems – cameras, audio, and ventilation – and reboot them whenever they begin to malfunction. Camera problems cause the camera feeds to become obscured by static, and if ventilation fails, the employee's vision begins to blackout. The employee may also see hallucinatory "phantom" animatronics that resemble animatronics from the restaurant franchise, which can cause system malfunctions, but cannot directly harm the player.

On the second night, the staff at Fazbear's Fright uncovers an older, deteriorated, rabbit-like animatronic named Springtrap; the employee must thereafter prevent it from entering the office and killing them. The team also found a series of instructional cassette tapes, recorded by Phone Guy from the first game. The second night's tape instructs employees on how to operate springlock suits, which can function as both an animatronic and a costume for humans. The third night's tape discusses a "safe room", an additional emergency room which "is not included in the digital map layouts programmed in the animatronics or the security system. This room is hidden to customers, invisible to animatronics, and is always off-camera".

However, recordings on later nights discourage the use of the suits. The recording on the fourth night states the suits are no longer considered suitable for employees following "an unfortunate incident at the sister location involving multiple and simultaneous springlock failures." To replace the faulty suits, the recording states that temporary costumes would be provided, although questions about their appropriateness should be avoided. The recording which plays during the fifth night reminds employees that the safe room is for employees only, and that customers should never be taken there. Also, after discovering that one of the special suits was "noticeably moved," it reminds employees that the suits are considered unsafe to wear.

maxresdefault (2).jpg

Five nights at freddys 4

A series of minigames playable between nights tells the story of a young boy who is speculated to be the player character. In the first minigame, the boy is locked in his bedroom with plush toys, which he calls his "friends".[4] One of the plushes, based on the animatronic "Fredbear", provides consolation for the boy as he is teased and tormented for his fear of a family restaurant near his home. In the subsequent four minigames, he is deliberately scared, abandoned at the restaurant, teased by his peers, and unwillingly locked in the restaurant's parts and services room.[5][6][7][8] Two easter eggs can be discovered during the minigames; one shows the purple figure previously featured in the second and third games fitting someone into an animatronic suit, implying he is an employee at the restaurant, while the other shows a program on a television screen dated 1983, presumably the year in which the minigames are set. Rumors are also mentioned of the animatronics of the restaurant coming to life at night.[9]

In the sixth minigame, the boy is shown crying during his birthday party at the restaurant, and a group of bullies wearing animatronic masks, including the boy's older brother, terrorize him.[10] Amused by his fear, they lift him to the real Fredbear's mouth for a "kiss",[11] stuffing his head into the animatronic's mouth.[12] The boy's tears damage Fredbear's springlock system, causing it to forcefully close its mouth and crush the boy's head; this act horrifies the brother and his friends, who can only stare in shock at their mistake. The seventh minigame shows the boy in a black room surrounded by his plush toys. An unknown voice apologizes to the boy,[13] while Fredbear promises that "I will put you back together".[14] The plush toys fade out one by one, and the faint sound of a heart monitor flatlining can be heard, implying that the boy has died.

Throughout the game, if the screen is brightened, the child's story is alluded to through objects beside the bed. When the player turns to the bed, looking to the left of the plush that lies on it, three objects appear at different points in time: a bottle of pills, an IV drip, and a vase of flowers.

If the player completes the "Nightmare" mode of the game, an image of a locked metal trunk is displayed; if the player wiggles the padlocks, text appears stating "Perhaps some things are best left forgotten, for now."[15] Cawthon has remained cryptic about the meaning behind the trunk.

bottom of page